

#Timekeeper dead cells full

Fixed a softlock when dying to Timekeeper with Multiple Lives active.Fixed a softlock when dying in the Bank's Challenge Room with a Multiple Lives active.Fixed a softlock when entering Ossuary with Pollo Power active.Fixed Pollo Power not triggering "when the effect ends" affixes.If you are currently experiencing this problem, resetting the controls to default fixes it. This fix only prevents the bug from happening when updating the game. Fixed not being able to crouch on controller, after updating the game to U29.The Auto-jump option cannot trigger when climbing a ladder anymore.We don't know if anyone has ever noticed it. Removed a little arrow icon displaying on damage pop-ups, when an attack bonus is active.Fixed some "List Options" overlapping with their title.Moved the controller warning on the Main Menu, to prevent a text overlap.Aligned all the synergy and affixes icons in the item descriptions.The Dive Attack Fire affix now always triggers, no matter the diving height.
#Timekeeper dead cells Patch
Here are the full patch notes from Motion Twin: Balancing While not as substantial as previous updates, there have been a number of improvements to the graphics and UI, along with some general bug fixes. They are extremely dangerous up close, but you can parry his cannon balls and his overhead swings, parries are nearly overpowered against that specific enemy.Dead Cells, the game that seemingly just keeps on giving, has been updated by developer Motion Twin to version 1.19.1, introducing a number of quality-of-life improvements that should make for a better experience for everyone. The jumps are a part of your kit, and the hand of king (the next boss after time keeper) will teach you the hard way if you don't learn it before that (he has attacks that you can't really avoid without being in the air at the time).īy the way, I had missed the pirate part of the question, so better late than never. When he zooms all over the place, remember that if you can't parry that yet you can just double jump. Wolf traps, status effects, mostly everything works on bosses, it just end much sooner and for status effects like freeze they gain higher resistances (like all enemies but usually you don't notice it for the others). You have 2 weapon slots and 2 power slots, and while you want to avoid relying on a specific power or weapon to the point where you can't function without it, you definitely benefit from using all of what you have. Oh yeah, I can parry almost all of the Time Keeper's attacks until she starts spamming the whole screen I start to lose track of what's going on around that time and start missing things.Īnd huh, I would've thought wolf trap would be ineffective on bosses (I've not used any items in a boss fight yet, been trying to do this Souls-style, lol). Melee definitely makes the game a bit harder for a new player compared to a ranged+traps set of gear, but once you learn to use it properly and have your dodges at the right times, it allows you to unleash a massive amount of damage in a short amount of time, so keep practicing and you will get better at understanding when to attack and when to dodge.

Originally posted by Fel:Levelling two stats helps quite a bit since it means having a lot more HP, especially for newer players that are still learning on 0 BC. When he grabs you, use your shied (you can parry the grab itself as well if you are good at it too) to reduce the damage from the hit that comes after that. The second part of the fight can be a bit messy with the giant downward attacks that are coming constantly on top of having to dodge a 3-hit combo.
#Timekeeper dead cells how to
Time keeper is a fast boss, learning how to parry with your shield will help you a whole lot, but outside of that it is all about learning to dodge, something that will greatly help you through the game anyway. Levelling two stats helps quite a bit since it means having a lot more HP, especially for newer players that are still learning on 0 BC.įor most bosses, wolf trap is ridiculously helpful since it prevents them from moving for a short period of time.
